Tuesday, December 6, 2016

Wizard101 Chronicles: Rise of the Titans (Part 2)


This post contains spoilers! If you haven't completed Mirage's storyline, please read at your own discretion.

Continuing my "Wizard101 Chronicles: Light and Shadow (Part 1)" post from yesterday, here is the second and last part.

After consulting the Chronocle in the Timeless Tower, we finally discover how the First World fell into chaos. According to the Chronocle, "it was the Titans' tantrums that interrupted the FirstWorld's dance, but for Raven, it also meant the end of all Romance." This strongly suggests that Lady Nightstar, otherwise known as Grandmother Raven, once had a romantic relationship with Grandfather Spider, who likely caused the war between the Titans.

Dawn of a New Era
Shortly after the end of the war, Raven locked Spider up. When peace was finally restored, Grandfather Tree sang the Spiral into existence and his sister, Grandmother Raven, brought about Light and Order. However, this new era was flawed without Spider's presence, so Lady Nightstar removed the Chaos Heart from Old Cob and used it to fuel the Spiral's Essence.

The Chronocle disappears after revealing the shocking truth and Grandmother Raven's spirit appears before us, warning us that we have now been exposed to knowledge unfit for any mortal.

Shadow's Awakening
Fearing that we would fail in destroying Grandfather Spider in the Chronoverge, Raven sent one of her own children to ensure her plan was carried out. Mallori happens to be one of them and tried to take him out, but alas Old Cob saw through Raven's ruse, incapacitating Mallori with a spell and taking her away, after our very last showdown in Mirage.

During our fight with the Primal Force, we also learn that Spider isn't as powerful as he once was and that he now has the key to reclaiming his Heart, noting that he will unleash unlimited chaos when the time comes.

Rise of the Titans
In order to restore the First World, Spider would logically have to unleash chaos on the Spiral again, and that could be accomplished by awakening the Titans from their slumber. We now have strong evidence that suggests that Grandfather Spider triggered the fierce battle that broke out between the Fire and Ice Titans, so his intentions as clearer than ever before.

The Coven was the group responsible for trapping Grandmother Raven in Wintertusk and attempting to awaken the Ice Titan from his sleep. Their goal isn't too different from that of the Cabal or Old Cob's, but what if all three groups were to join forces?

As I recently theorized in this post, Empyrea's etymological sense is "formed of pure fire or light." Can you think of a fire purer than the Fire Titan himself?

I strongly believe that Empyrea is where the Fire Titan is sleeping, and the Broken Shores sound like the perfect place for the Storm Titan to be as well. Either way, in all likelihood we will have to stop the resurrection of the Titans before the Spiral falls to its doom.

What do you think of these chronicles? Did you like my theory? Have one of your own that you'd like to share? Leave a comment below and let me know!

Monday, December 5, 2016

Wizard101 Chronicles: Light and Shadow (Part 1)


This post contains spoilers! If you haven't completed Mirage's storyline, please read at your own discretion.

Bartleby's health condition has dropped dramatically before we ventured into Polaris, and Merle Ambrose thought we might find answers to his illness there, but unfortunately we came back empty-handed.

During our studies at the Arcanum, Librarian Fitzhume urges us to return to Wizard City and check on Bartleby. After traveling through the Spiral door to Ravenwood, we find that Grandfather Tree's condition has gotten worse and after having a word with him, he says he barely remembers us and mentions his lost eye, the Eye of History, which was stolen by the former Death Professor at Ravenwood, Malistaire Drake.

Confronting the Cabal
Upon witnessing Bartleby's distress first-hand, we consult Headmaster Ambrose on the possible whereabouts of the Eye of History. He swiftly sends us on a trail that leads us to Malistaire's home, where we discover his personal notebook. After taking the manuscript, we are confronted by a familiar face who has gone rogue: Duncan Grimwater. The Death student informs us that in order to join a group of dark wizards, known as the Cabal, he has to prove himself by stopping us from taking Malistaire's journal. After Grimwater's failed attempt to halt us, we go back to Headmaster Ambrose's office and leave the journal in his care, so he can read it while we go back to the Arcanum.

After reporting back to Ione Virga, the Storm Scholar, we discover that the Eye of History was indeed taken to Mirage and so a new journey begins for us.

The Sands of Time
In Mirage, we find that each grain of sand of that very world is a moment in the Spiral's history. The reason for this is that Mirage is home to the Chronomancers, a group of Wizards who control and preserve the flow of time.

Shortly after reuniting most faction Houses in Mirage, we discover that in order to slow us down, Grandfather Spider sent the Chronoshards to another dimension: the Astral Plane of the Djinn. With Istar's help, we manage to break into Eerem Palace and ultimately defeat Eerkala, a Dark Djinni who was working with Old Cob. We learn from her that Spider intends to use the Chronoshards to turn back time and erase the very existence of all beings in the Spiral.

Meeting the Cabal's Agent
After traveling back to Wizard City, Headmaster Ambrose informs us of his suspicions that the initials "G" and "D" found in Malistaire's journal refer to Duncan Grimwater, so he asks us to confront him again. We find him at his house, but he claims to have been rejected by the secret organization, after his defeat at Malistaire's mansion. He inadvertently drops a hint that the double agent is in fact Gretta Darkkettle, an old witch who has taken residence in Firecat Alley, after resigning from Ravenwood. We eventually end up in the Cabal's secret headquarters in Wizard City and defeat Gretta, who warns us about the Arcanum's lack of honesty.

Birth of the Cabal
We go back to the Arcanum and confront Ione with Gretta's accusations and she takes full responsibility, claiming that they wanted to make sure we weren't tainted by Shadow Magic, even saying that Velma von Venkman, the Shadow Scholar, wasn't trusted at first either.

According to Ione Virga, the Cabal was once part of the Arcanum and their work was performed in the Forbidden Wing, behind the Warded Door in the Arcanum. She then asks us to read the historical records about this dark organization, and the History of the Schism book reads:

"Centuries ago, the first Scholars came together to study the Mysteries of Magic and the Secrets of the Spiral. Some among Scholars became convinced that the Spiral was doomed, and that restoring the FirstWorld was the only hope for the future. They knew countless lives would be lost, so they began building the "Arkanum" to protect a group of survivors they would select. But others among the Scholars opposed the dark plan. The two sides fought. The first group was defeated and exiled. They formed the Cabal. The other group of Scholars finished building what became the Arcanum, but used it instead as a base for their studies and experiments."

In truth, the Cabal seeks to restore the FirstWorld, a plan that would destroy the Spiral and everything in it, so they joined forces with Grandfather Spider to carry out their goal.

Reverting the Sands of Time
After returning to Mirage, we find out that a Cabal agent has infiltrated the Chronomancers order and reversed the Sands of Time, using the Chronoshards, and in order to safeguard the Spiral's future, we consult the Chronocle, who was entrusted the Secrets of Time by Grandmother Raven, for answers and guidance. 

Yuletide Festival in Wizard101 & Pirate101


The Yuletide Festival is back in the Spiral, and with it some cool and favorite items are returning for the Holiday season!

12 Days of the Spiral
The 12 Days of the Spiral returns in two days!


In Wizard101, Felix Navidad is back in the Shopping District, with all of his Holiday items. Other seasonal items from Yuletide are back in the Crown Shop, including the festive mounts and pets, Holiday decorations and the Yuletide & Winterland Packs! Also, there are 3 new, seasonal fish to be caught: the Cold Cod (Ice), Mistletoe Angler (Life) and Yuletoy Fish (Myth)!


As for Pirate101, some cool seasonal items are back in the Crown Shop, including the Reindeer mount, Red Baubleloon, Green Baubleloon, Sky Candy Cane Dragon, Santa Claws & Ostrich in a Pear Tree pets, the Holiday Treant, Mistle Toad, Yule Trogg and Prince Yulefest companions, Holiday-themed Weapons, Snowflake Eye Patch and Crystal Face Paint!

Wednesday, November 30, 2016

Mirage Goes Live in Wizard101


The Wizard101 Fall Update will go live tomorrow to bring the new world of Mirage, level cap increase to 120, new spells, new legendary weapon crafting, Castle Magic, Pip Conversion Stat, and much more!

Welcome to Mirage
Step into Mirage, a world of shifting sands and shifting allegiances, where ancient treasures and ancient dangers were buried in the hope they might never again see the light of day.
  • Explore vast dune deserts punctuated by treacherous canyons and jungle rifts where the ancient House Qhats have retreated into their garden sanctuaries, abandoning the Dromel nomads to the wastes above and the ravages of the Winds of Change;
  • Walk the streets of Aggrobah, the so-called City of Thieves, where a charming but ineffective King has allowed crime lords like the notorious Ali Baboon to run amok;
  • Negotiate with mysterious Djinn to build an alliance between the world's warring factions;
  • Battle alongside the ancient order of the Chronomancers who maintain the sacred Sands of Time;
  • Meet a cast of eccentric characters. Join them, and your friends, to expose the machinations of Grandfather Spider and his shadowy minions before their dark schemes lead to a catastrophic conclusion.

Players who have reached level 110 and have completed the Polaris quest "Back to the Arcanum" need to visit Librarian Fitzhume to take on the quest "Post-Polaris Prognosis."

Those who have completed the required quest will have the badge "Defender of Land & Sky" in the Polaris tab of the Badges screen.

Wizard Champion
With the new level cap of 120, new heights of power, bonuses, abilities, and opportunity await your characters as they adventure through Mirage:
  • Training Points will be awarded at level 115 and 120, plus there will be bonus Training Points available through quests in Mirage - Zeke's quest and Eloise's quest;
  • With increased levels also comes increased Gold! For Wizards level 111-120 the maximum gold is now 475,000;
  • Along with a level increase also comes new level 120 henchmen in the Crown Shop! Please open up the Crown Shop and give these mirage-themed henchmen a try;
  • Grandmaster Socket Wrenches are now available for unlocking the jewel slots in the new gear you'll be finding in Mirage;
  • Players who complete the quest "Trial of the Understudy" will also find they have a brand new apartment in the Arcanum! When you receive this elegant two-tiered apartment, an additional castle elixir is automatically applied to your account, so you can equip it from your backpack even if you already have 3 castles;
  • Brandon MistBorn offers new level 120 PvP equipment and jewels;
  • Prefect Josapat in Mirage offers treasure cards to those who visit his shop.
New Spells
The Arcanum Scholars are ready to bring new power to your spell books once you reach level 118. They'll have a new spell quest for all Wizards who reach level 118 and complete the quest "History of the Cabal."

All of these Level 118 spells feature a new mechanic where you "divide" your damage among the number of targets you chose. After selecting the spell, you then select each target you would like the spell to hit. Your choice: 1, 2, 3, or 4 targets!


Here are videos of the new spells:








Legendary Weapons
If you've completed the quest "Gemstone Secrets" from Polaris and "Stop! HammerTail" from Khrysalis and are currently a Promethean Crafter, you'll gain a new quest from Librarian Fitzhume to discuss the Forge of Legends in the Arcanum with Ignus Ferric. Ignus will then sell you recipes so you can begin crafting Legendary Weapons.

Faction Vendors
There are new faction vendors in Mirage. This is a new type of vendor who only sells you items when you unlock a special badge associated with them. When you encounter these vendors throughout Mirage, do not be surprised when they offer you a quest to get you started. Unique (and hard-earned) treasures can be purchased from them when you earn a faction vendor's respect! You can even purchase a new apartment from a faction vendor. The apartment exits to your faction's area of Mirage. (Remember, unlike your dorm room or Arcanum apartment, you will need to purchase an additional Castle Elixir if your housing limit is at max and you would like to purchase a new apartment from your faction's vendor.)

Castle Magic
Take your Castle to an all new level of complexity and fun with Castle Magic! To begin, locate Babbage Basset in Regent's Square of Marleybone and take his new quest, "Strange Charms." Basset will give you a "Castle Magic Help Tome" that you can place in your house. Once you're well trained with the Castle Magic system, Babbage will sell you special "castle magic" items and treasure cards so you can turn your castle into a unique experience your guests have never seen before. 

Now you'll be able to make items move, appear, animate, and react to your visitor's actions and locations. You'll even be able to build simple puzzles similar to those found in the early dungeons of Wizard101! You can watch this video by Alexander Lionheart for some examples on this new Castle Magic feature.

Pip Conversion
There's an all new statistic in Wizard101 that can be found on Decks, Amulets and Wands in Mirage: Pip Conversion! This passive statistic can turn single pips into power pips and even occasionally give you a pip back. 

First, with Pip Conversion, casting any spell that uses more pip value than the actual pip cost (for example, a Phoenix spell that costs 5 pips and uses 3 power pips when cast), the Pip Conversion stat will occasionally refund you a single pip back. The higher your Pip Conversion statistic, the higher your chance is for this to happen.


Second, when all seven pip slots are full and some of your pips are single pips instead of power pips, the Pip Conversion stat will occasionally turn one of your white pips into a yellow power pip at the start of the planning phase. This is done based on your highest pip conversion rating (for instance if your fire pip conversion was the highest of all the pip conversion statistics, it would be based off your fire pip conversion stat.) The higher your Pip Conversion statistic, the higher your chance is for this to happen.

And there are many more changes and minor updates to the game! Read the complete list of Update Notes for more.

Thursday, November 10, 2016

Wizard101 Test Realm Opens for Mirage


The Wizard101 Test Realm is back online and available for download, and  includes the new world of Mirage, level cap increase to 120, new spells, new legendary weapon crafting, Castle Magic, Pip Conversion Stat, and more!

Check out the requirements you need to access Test Realm here

Welcome to Mirage
Step into Mirage, a world of shifting sands and shifting allegiances, where ancient treasures and ancient dangers were buried in the hope they might never again see the light of day.
  • Explore vast dune deserts punctuated by treacherous canyons and jungle rifts where the ancient House Qhats have retreated into their garden sanctuaries, abandoning the Dromel nomads to the wastes above and the ravages of the Winds of Change;
  • Walk the streets of Aggrobah, the so-called City of Thieves, where a charming but ineffective King has allowed crime lords like the notorious Ali Baboon to run amok;
  • Negotiate with mysterious Djinn to build an alliance between the world's warring factions;
  • Battle alongside the ancient order of the Chronomancers who maintain the sacred Sands of Time;
  • Meet a cast of eccentric characters. Join them, and your friends, to expose the machinations of Grandfather Spider and his shadowy minions before their dark schemes lead to a catastrophic conclusion.

Players who have reached level 110 and have completed the Polaris quest "Back to the Arcanum" need to visit Librarian Fitzhume to take on the quest "Post-Polaris Prognosis."

Those who have completed the required quest will have the badge "Defender of Land & Sky" in the Polaris tab of the Badges screen.

Wizard Champion
With the new level cap of 120, new heights of power, bonuses, abilities, and opportunity await your characters as they adventure through Mirage:
  • Training Points will be awarded at level 115 and 120, plus there will be bonus Training Points available through quests in Mirage;
  • With increased levels also comes increased Gold! For Wizards level 111-120 the maximum gold is now 475,000;
  • Along with a level increase also comes new level 120 henchmen in the Crown Shop! Please open up the Crown Shop and give these mirage-themed henchmen a try;
  • Grandmaster Socket Wrenches are now available for unlocking the jewel slots in the new gear you'll be finding in Mirage;
  • Players who complete the quest "Trial of the Understudy" will also find they have a brand new apartment in the Arcanum! When you receive this elegant two-tiered apartment, an additional castle elixir is automatically applied to your account, so you can equip it from your backpack even if you already have 3 castles;
  • Brandon MistBorn offers new level 120 PvP equipment and jewels;
  • Prefect Josapat in Mirage offers treasure cards to those who visit his shop.
New Spells
The Arcanum Scholars are ready to bring new power to your spell books once you reach level 118. They'll have a new spell quest for all Wizards who reach level 118 and complete the quest "History of the Cabal."

All of these Level 118 spells feature a new mechanic where you "divide" your damage among the number of targets you chose. After selecting the spell, you then select each target you would like the spell to hit. Your choice: 1, 2, 3, or 4 targets!

Here are videos of the new spells:








Legendary Weapons
If you've completed the quest "Gemstone Secrets" from Polaris and "Stop! HammerTail" from Khrysalis and are currently a Promethean Crafter, you'll gain a new quest from Librarian Fitzhume to discuss the Forge of Legends in the Arcanum with Ignus Ferric. Ignus will then sell you recipes so you can begin crafting Legendary Weapons.

Faction Vendors
There are new faction vendors in Mirage. This is a new type of vendor who only sells you items when you unlock a special badge associated with them. When you encounter these vendors throughout Mirage, do not be surprised when they offer you a quest to get you started. Unique (and hard-earned) treasures can be purchased from them when you earn a faction vendor's respect! You can even purchase a new apartment from a faction vendor. The apartment exits to your faction's area of Mirage. (Remember, unlike your dorm room or Arcanum apartment, you will need to purchase an additional Castle Elixir if your housing limit is at max and you would like to purchase a new apartment from your faction's vendor.)

Castle Magic
Take your Castle to an all new level of complexity and fun with Castle Magic! To begin, locate Babbage Basset in Regent's Square of Marleybone and take his new quest, "Strange Charms." Basset will give you a "Castle Magic Help Tome" that you can place in your house. Once you're well trained with the Castle Magic system, Babbage will sell you special "castle magic" items and treasure cards so you can turn your castle into a unique experience your guests have never seen before. 

Now you'll be able to make items move, appear, animate, and react to your visitor's actions and locations. You'll even be able to build simple puzzles similar to those found in the early dungeons of Wizard101!

Pip Conversion
There's an all new statistic in Wizard101 that can be found on Decks, Amulets and Wands in Mirage: Pip Conversion! This passive statistic can turn single pips into power pips and even occasionally give you a pip back. 

First, with Pip Conversion, casting any spell that uses more pip value than the actual pip cost (for example, a Phoenix spell that costs 5 pips and uses 3 power pips when cast), the Pip Conversion stat will occasionally refund you a single pip back. The higher your Pip Conversion statistic, the higher your chance is for this to happen.


Second, when all seven pip slots are full and some of your pips are single pips instead of power pips, the Pip Conversion stat will occasionally turn one of your white pips into a yellow power pip at the start of the planning phase. This is done based on your highest pip conversion rating (for instance if your fire pip conversion was the highest of all the pip conversion statistics, it would be based off your fire pip conversion stat.) The higher your Pip Conversion statistic, the higher your chance is for this to happen.

And there are many more changes and minor updates to the game! Read the complete list of Update Notes for more.

Credits: Swordroll for the screenshots